Hello! I'm Dean
I'm passionate about creating 3-D art. I have always been amazed when I look at a rendering or video and am unable to discern whether it's CG or a photo. Working toward the goal of creating computer generated art that looks like a photo has been my motivation. There is always something new to learn and skills to hone.


Dean Fritzel
3D GENERALIST
Phone:
715-297-2364
Email:
Address:
20216 Roscoe Blvd. Unit 4
Winnetka, CA 91306
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EXPERIENCE
2022-2024
Sr. 3D Modeler/Generalist
3D MEDIA​
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Created 3D assets and textures for use in custom virtual reality training modules for the United States Air Force
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Managed a team of two junior 3D artists, overseeing workflow, providing guidance, and ensuring timely project completion
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Created high-quality 3D models for VR training content, ensuring accuracy and detail to meet project specifications
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Conducted UV mapping of 3D geometry to optimize models for texturing and rendering processes
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Developed custom textures using Substance Painter, enhancing the realism and visual appeal of 3D assets
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Integrated 3D models and textures into Unity and Unreal Engine, collaborating with developers to ensure seamless functionality within VR environments
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Worked closely with cross-functional teams to deliver specialized VR training content for headsets and computers, meeting client requirements and industry standards
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Implemented best practices in 3D modeling, texturing, and asset integration, contributing to the company reputation for high-quality VR training solutions
2006-2020
Digital Media Designer
GREENHECK FAN CORPORATION
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Developed customized marketing materials for 10 internal business units and multiple international manufacturers, increasing global brand visibility​
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Produced and edited over 50 industrial instructional and training videos using green screen and motion capture techniques, improving training efficiency by 30%
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Designed and hard-surface modeled 150+ parts, ensuring high-quality and precise components for various projects
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Created 1200+ original renderings for use on websites, print, and video assets, enhancing the company’s digital presence and marketing efforts
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Led the transition from Scanline to Mental Ray, and subsequently from Mental Ray to V-Ray, creating and managing libraries of 50+ materials for each rendering engine, resulting in a 40% improvement in rendering efficiency
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Collaborated with business units to develop multi-faceted projects, coordinating cross-functional teams to achieve project goals within deadlines
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Collaborated with business units to develop multi-faceted projects and led teams on various video and rendering projects
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Presented marketing strategies and ideas to business units for annual budget planning, leading to a 25% increase in budget allocations for marketing initiatives.
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Trained employees in renderings, animations, 3ds Max, photography, lighting, and video productions, enhancing team skills and productivity
2002-2006
Graphic Designer
WILSON-HURD MANUFACTURING
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Designed made-to-order digital artwork of membrane keypads for screen printing
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Generated detailed drawing packages for switch assemblies and interfaces to streamline production processes using AutoCAD
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Established and implemented standard operating procedures, improving department efficiency and consistency
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Trained team members in Adobe and Microsoft software, enhancing overall department skill levels
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Collaborated directly with internal and external customers, screen printers and toolmakers to ensure the highest quality standards and satisfaction​
2000-2001
Industrial Designer
MILSCO MANUFACTURING
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Created sketches, renderings, and prototypes of motorcycle seats for Harley-Davidson, Inc.
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Led group projects from conception to completion, ensuring all project goals were met
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Collaborated with the in-house hard modeler, developed and drafted sewing patterns, and crafted prototype seat covers.
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Ensured a desirable, manufacturable, cost-effective product by working closely with internal and external customers
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Supervised maintenance and disposition of motorcycle fleet during research and design testing phases
2000-2020
Self Employed
FREELANCE
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Created 3D models for Unity training simulators used by the Air Force, enhancing their training capabilities
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Designed business logos, icons, and flyers for local businesses, aiding in their branding and marketing efforts
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Designed business logos, icons, and flyers for local businesses, aiding in their branding and marketing efforts
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Owned a photography business specializing in weddings, family and product photography
SKILLS

3DS MAX
MAYA
UNREAL ENGINE
MENTAL RAY
V-RAY
SCANLINE
SUBSTANCE PAINTER
RIZUMUV
ADOBE PHOTOSHOP
ABODE ILLUSTRATOR
ADOBE PREMIER
ABODE AUDITION
EXPERTISE
3DS MAX
I'm passionate about working in 3-D and creating realistic looking images. I have 14 years experience and over that time have worked on developing and honing my skills. Its a challenging yet rewarding skill to have and really enjoy it.
Photography
One of my creative outlets over the years has been photography. It has taught me about lighting and composition. I love to capture not only a moment in time but also the feelings of that moment.
Videography
Working in a video format has allowed me to combine both 3-D elements and the skills I've acquired in photography. I love the ability to tell a concise story and give the viewer the opportunity to learn something new.