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Hello! I'm Dean

 

I'm passionate about creating 3-D art. I have always been amazed when I look at a rendering or video and am unable to discern whether it's CG or a photo. Working toward the goal of creating computer generated art that looks like a photo has been my motivation. There is always something new to learn and skills to hone.

Fritzel_Dean_0314_pp_edited_edited_edite

Dean Fritzel

3D GENERALIST

 

Phone:

715-297-2364

 

Email:

deanfritzel@gmail.com

 

Address:

20216 Roscoe Blvd. Unit 4

Winnetka, CA 91306

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EXPERIENCE
EXPERIENCE
2022-2024

Sr. 3D Modeler/Generalist

3D MEDIA​

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Created 3D assets and textures for use in custom virtual reality training modules for the United States Air Force

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  • Managed a team of two junior 3D artists, overseeing workflow, providing guidance, and ensuring timely project completion

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  • Created high-quality 3D models for VR training content, ensuring accuracy and detail to meet project specifications

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  • Conducted UV mapping of 3D geometry to optimize models for texturing and rendering processes

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  • Developed custom textures using Substance Painter, enhancing the realism and visual appeal of 3D assets

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  • Integrated 3D models and textures into Unity and Unreal Engine, collaborating with developers to ensure seamless functionality within VR environments

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  • Worked closely with cross-functional teams to deliver specialized VR training content for headsets and computers, meeting client requirements and industry standards

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  • Implemented best practices in 3D modeling, texturing, and asset integration, contributing to the company reputation for high-quality VR training solutions

2006-2020

Digital Media Designer

GREENHECK FAN CORPORATION

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Developed customized marketing materials for 10 internal business units and multiple international manufacturers, increasing global brand visibility​

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  • Produced and edited over 50 industrial instructional and training videos using green screen and motion capture techniques, improving training efficiency by 30%

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  • Designed and hard-surface modeled 150+ parts, ensuring high-quality and precise components for various projects

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  • Created 1200+ original renderings for use on websites, print, and video assets, enhancing the company’s digital presence and marketing efforts

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  • Led the transition from Scanline to Mental Ray, and subsequently from Mental Ray to V-Ray, creating and managing libraries of 50+ materials for each rendering engine, resulting in a 40% improvement in rendering efficiency

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  • Collaborated with business units to develop multi-faceted projects, coordinating cross-functional teams to achieve project goals within deadlines

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  • Collaborated with business units to develop multi-faceted projects and led teams on various video and rendering projects

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  • Presented marketing strategies and ideas to business units for annual budget planning, leading to a 25% increase in budget allocations for marketing initiatives.

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  • Trained employees in renderings, animations, 3ds Max, photography, lighting, and video productions, enhancing team skills and productivity

2002-2006

Graphic Designer

WILSON-HURD MANUFACTURING

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Designed made-to-order digital artwork of membrane keypads for screen printing

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  • Generated detailed drawing packages for switch assemblies and interfaces to streamline production processes using AutoCAD

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  • Established and implemented standard operating procedures, improving department efficiency and consistency

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  • Trained team members in Adobe and Microsoft software, enhancing overall department skill levels

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  • Collaborated directly with internal and external customers, screen printers and toolmakers to ensure the highest quality standards and satisfaction​

2000-2001

Industrial Designer 

MILSCO MANUFACTURING

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Created sketches, renderings, and prototypes of motorcycle seats for Harley-Davidson, Inc.

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  • Led group projects from conception to completion, ensuring all project goals were met

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  • Collaborated with the in-house hard modeler, developed and drafted sewing patterns, and crafted prototype seat covers.

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  • Ensured a desirable, manufacturable, cost-effective product by working closely with internal and external customers

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  • Supervised maintenance and disposition of motorcycle fleet during research and design testing phases

2000-2020

Self Employed

FREELANCE

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  • Created 3D models for Unity training simulators used by the Air Force, enhancing their training capabilities

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  • Designed business logos, icons, and flyers for local businesses, aiding in their branding and marketing efforts

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  • Designed business logos, icons, and flyers for local businesses, aiding in their branding and marketing efforts

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  • Owned a photography business specializing in weddings, family and product photography

SKILLS
SKILLS

3DS MAX

MAYA

UNREAL ENGINE

MENTAL RAY

V-RAY

SCANLINE

SUBSTANCE PAINTER

RIZUMUV

ADOBE PHOTOSHOP

ABODE ILLUSTRATOR

ADOBE PREMIER

ABODE AUDITION

EXPERTISE
EXPERTISE
3DS MAX

I'm passionate about working in 3-D and creating realistic looking images. I have 14 years experience and over that time have worked on developing and honing my skills. Its a challenging yet rewarding skill to have and really enjoy it. 

Photography

One of my creative outlets over the years has been photography. It has taught me about lighting and composition. I love to capture not only a moment in time but also the feelings of that moment.

Videography

Working in a video format has allowed me to combine both 3-D elements and the skills I've acquired in photography. I love the ability to tell a concise story and give the viewer the opportunity to learn something new.

CONTACT
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